This morning I worked with Confetti Gun. We focused on group games.
Here is the list of games I made before we began:
- we see 8 (see Bill Arnett’s new book, the Complete Improviser)
- scene painting (like a Wes Anderson film, the set is just as important), o mighty isis
- character painting
- Monologues (true, character with or without dialogue, addressed to an offstage character)
- Press conference (again, see Bill’s book p 114 for more on this)
- Word association (standing still, moving, doing an action; words only, words and premises, A to B, A to C)
- Documentary
- Spoon/goon river, narrated story (be IN the story, don’t just tell it)
- Invocation (it is, you are, thou art, i am)
- “organic”
- follow the pattern, follow the follower
- cocktail party / lounge room / improvactually (as yourself, as characters: just remember everyone AGREES in a group game, and nothing needs to happen)
- singing, machines, sound and movement
Here are some ideas we found useful (I’m again much indebted to Bill Arnett’s book for making much of this clearer to me)
- group games are a “reset” mechanism, a palate cleanser; they are general agreement scenes, nothing needs to happen – you’re creating fodder to use later
- the connections from the group game to the scene doesn’t have to be conscious
- try the “school of fishes” approach to scene painting and character painting – maintain eye contact with your troupe
- if you’re uncomfortable in a group game just mirror someone else on stage
- build the object, don’t just talk about it
- if you always find yourself at the end sticking out and not sure what to do dive in first (the first one in only needs one idea / gesture / word and everyone else does the rest of the work)
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